Share This:
Previous Post
Next Post
 12 Video Game Details That Put A Smile On Redditor’s Faces –

1. Virtual Petty Reality (via RanchDressinInMyButt)

EA/The Sims

When my Sim was dating this one Sim girl, and she caught him cheating.. she would walk by his house every day and knock over his trashcan.
It was so petty.

2. This is just a solid case for nightmares (via spinfip)

Konami/Metal Gear Solid 3: Snake Eater

In Metal Gear Solid 3, there is a boss which makes you confront the ghosts of all the enemies you’ve killed up to that point – literally – if you’ve killed no one or only a handful of guys, this section will be through in a minute, but if you’ve run-and-gunned it up to then, you could be in for a long slog.
The ghosts all present with wounds depicting the specific way you killed them – some have bullet wounds, knife wounds, burns, etc.
The real mindfuck is that, at one point in the game, there are vultures flying around the environment. If you kill a soldier and wait a minute, eventually the buzzards will show up and start feeding on the corpse. If you then kill and eat one of the vultures, the ghost of that guy in the boss fight like half the game later will stagger towards you, with vultures perched on his shoulder, stammering “You ate me! You ATE me!

3. Immersive virtual death guarantee (via diabloenfuego)

Mechwarrior 2 back in the mid-to-late 90’s had a keybind to eject amunition…this was a video game where if you still had ammunition sitting in hard-points within your mech, that the ammo could explode if that location took enough damage. The tradeoff was that if your weapons still worked, you couldn’t fire them anymore…if your ballistic/missile weapons were damaged but you still had ammo, you wanted to eject it before you were cooked from the inside out and lit up like Burning Man.
There were keybinds for 3rd person view, all of the angles, first person view, all of the angles, etc.
There were missions where you had to blow up nuclear reactors and you would then have to get far enough away so that the shockwave/blast wouldn’t kill you too. If you cut it close and there were still enemies alive, you could get into a foot-race where you were trying to get to the ‘safe zone’ and would barely make it in time before you were suddenly blinded by a white flash which was shortly followed up by a shockwave that wiped out the enemies still chasing you (assuming they hadn’t made it to the safe zone yet).
By far one of the most robust and immersive games in that era. Unfortunately, many of the interesting nuances that they came up with back then have fallen on the wayside today.

4. This is why all your teachers told you to be thorough in school (via Spudesto)

In Dishonored, if you branded High Overseer Campbell instead of killing him, you can find him as a weeper in the Flooded District next to your lost gear. It almost makes you feel bad for not killing him.

5. You too can save sacred Pokemon bones (via MrZeroInterviewer)

Nintendo/Pokemon

In Pokémon Red/Blue/Yellow, the fossil you don’t choose at Mt. Moon ends up being an exhibit at the Fuchsia City Zoo.
In Yellow (I had heard as a kid it worked on any Gen I game but apparently not), you can enter the Safari Zone with less money than the normal ¥500 charge, but you get fewer balls to catch stuff with. If you have no money at all, you can beg the guard multiple times, and eventually, he lets you in with 1 Safari Ball. This is so that if you’re stuck at Fuchsia with no money, you can still get the Surf HM and the item needed for the Strength HM.

6. There’s being scared shitless and then there’s this (via No name)

Namco Bandai/Dark Souls

In Dark Souls, in the very first room in the Undead Asylum, there is a pot on the floor of your cell. If you maneuver the camera properly, you can catch a glimpse of what’s inside that pot.
It’s a turd.

Someone literally modeled a 3D shit so the Chosen Undead would have somewhere to go number 2. It’s just a very tiny detail.

Namco Bandai/Dark Souls

In Dark Souls, in the very first room in the Undead Asylum, there is a pot on the floor of your cell. If you maneuver the camera properly, you can catch a glimpse of what’s inside that pot.
It’s a turd.

Someone literally modeled a 3D shit so the Chosen Undead would have somewhere to go number 2. It’s just a very tiny detail.

7. Water is fun even when you’re on the way to a stabbing (via FlashpointJ24)

In Assassin’s Creed Black Flag, sometimes when wading through waist-deep water, Edward will trail his fingertips across the water’s surface.

8. In its full white glory (via thatgirl198521)

CD Projekt/The Witcher 3

Geralt’s ever-growing beard in Witcher 3. The whole game blew my mind but the hair was just icing on the cake.

9. It might not seem like much, but this really does help to bring the world to life (via mamelukefish)

Idle animations of Elizabeth in Bioshock Infinite.

10. Spider-Man makes swinging while squatting look easy (via ChronX4)

Spider-Man 2’s swinging mechanics.
I’ll explain it a bit, at first they don’t seem so remarkable, but then you realize that the lines connected to nearby buildings rather than just to the sky, which previous games relied on, but how do I go up above the buildings while swinging? It’s a swing for the first time ever in a Spider-Man video game you were able to use built up speed to launch yourself further forward or up in the air and start swinging again when you wanted to. You could even hang from one line and look around or launch yourself like a sling shot. The speed was able to be upgraded as well, and it looked even better, you would feel the difference from a non upgraded slower speed and a fully upgraded speed, motion blur would set in and you could swing, let go of the line and do acrobatics in the air and start swinging whenever you wanted. Those parts in the movies where he’d swing really low to the ground? You could do that.

11. What’s the next stage after undying commitment? (via BionicFire)

The legible clocks in Majora’s mask. If I remember you can actually read the clocks and they will correspond to game time.

12. Lazy Kings Love Raccoons ItsMeTK

In Super Mario Bros 3, the king would thank you after beating one of the Koopas. If you beat the level in a Tanooki suit though, he would say “Thank you, kind raccoon. Please tell me your name.” I always found that funny.

Previous Post
Next Post

Related Post

Share This: